But one can definitely understand the way an intense day job can cut into one’s energy and time for personal projects. Still, it’s heartening that Elderlands is still being worked on, and that there are still plans to move it forward. Previously, there had been a news section there, and its removal tracks with Jason’s description of the state of things above. The Elderlands website was recently pared back to a very basic splash page, with a registration/download link. Projects that will have a much shorter development time. There are other projects I want to work on. Though this will be the last MMO I make for a very long time, if ever. Going forward I’m not going to make a promise, or list dates unless all the work for the release is ready to be deployed. I’ve not been living up to my end of the agreement. I am also considering pausing or ending the patron campaign. I also feel I’ve not been fair to the patrons. I do not think it is fair for me to continue to make delivery timeline promises. It has been difficult managing and organizing the social media sites, discord and patreon account. We hope to see all of the community and new faces in the game. There are a large number of features and content that will become available over the next few months during the Beta process. We are entering the first phase of Beta testing. All are welcome to come in and play Elderlands. The bulk of the work required for the game is technology and tools. On October 22nd we will open our servers to the public. We have one designer, two artists, several GMs, and a few other helpers. Even with that said, the progress of the game is still slow. We took the game to an open world model rather than a typical theme-park game. We have turned the game in a direction that would greatly reduce the amount of work required to get a fun and functional game ready for you all to play. I have made many attempts to give you all an accurate schedule, but I have failed to keep up with that. I do have days where I’m very productive on EL and some days where I don’t have the motivation to even look at the code. I try to fit EL into my schedule as best as I can. When we have a release pending, my team and are normally on call over the weekends, which can eat into my EL development time. I’m very busy during the week and as of late, I’m pretty burned out by the end of the day. For those who know about the game, it is very large and ambitious game. With my day job, I’m a lead engineer on Star Citizen. This is primarily due to the fact that my day job is very taxing. Many times, I’m unable to work on the game for days. The progress on the game has been very slow. Unfortunately, as Jason explained in an update posted to the Elderlands Discord server back in July, Elderlands is in need of some scaling back in order to remain a viable project for him, given how all-consuming work on Star Citizen evidently is: By day, he’s a lead engineer on Star Citizen - which recently crossed the half-billion threshold in its ongoing crowdfunding efforts - and by night he tries to find time to work on Elderlands, a retro MMORPG that has been his pet project for many years now. Ultramind Dragon’s Runic Font Converter.
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